Thursday, October 11, 2012

Canada's Jean Coutu profit down, but revenue rises

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Saturday, October 6, 2012

IF Comp 2012: The Living Will (Mark Marino) | Emily Short's ...

Living Will concerns a will that changes dynamically in response to the reader, with the possibility that taking different paths through the will may result in different legacies and messages from the deceased.

Per tradition with my IF Comp reviews, I will have some non-spoilery content after the jump; then if there?s anything spoilery I wish to discuss, it will be separated from the rest of the review with spoiler space.

Disclaimer: I saw this game originally in an unreleased version prior to the comp, at which time I gave some feedback on it. I didn?t bang on it long or hard enough to really claim the title of beta-tester, but nonetheless my comments should be read in light of this favorable predisposition.

Immediately on trying Living Will, I felt some affinity for it: it is an Undum piece that explores a malleable text and asks its reader to interact with the written language in order to achieve its results, and I first saw Living Will not long after I had finished some work in a similar line myself.

Undum is a good platform for this, because it allows for text that changes and rewrites itself; text can be erased, expanded, and replaced dynamically, rather than merely appended to the end of a developing story. Of the tools I know about for interactive text, most do not allow this: ChoiceScript, StoryNexus, Varytale, and inklewriter do not offer this facility, or offer it only very weakly, and it?s not a direction that most parsed IF has explored at all either. It is theoretically possible with Vorple as a front end over Inform or another system, but I don?t know of any cases yet where a Vorple piece makes extensive use of this feature as a game mechanic.

In any case, parsed IF tends to require and depend on an underlying world model: because the simulator always is in some specific state, there must always be a ?now? against which any typed commands are interpreted; and this makes it more difficult, though not completely impossible, to support an interactive text in which the player can meaningfully alter the past as well as the present.

On these grounds alone ? exploring an unusual format of interactive story ? I would recommend Living Will to people interested in IF. It has other merits as well: the prose is on the florid side for my taste, and contains the occasional typo or misspelling as well, but the floridness, at least, is very much intentional, and suggests the self-conscious grandiosity of the man who is supposed to have written the thing.

As for content and interactive experience, I?ll talk more about these after the jump, but I expect this piece to be a bit divisive: people coming to it looking for a really game-like experience are likely to be disappointed and frustrated, while those approaching it as an interactive story may be more satisfied.

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Living Will is about communication: the communication of a not-quite-dead man with one of his several living heirs, in which there is something he wants and something he has to give.

It opens with a passage in which the reader may choose to explore the backstory; or, to view this another way, to interrogate the nearly-deceased about his past and his intentions. His narration about the past is sometimes vague and evasive, but it becomes clear that he has not led anything like a blameless life; and quite possibly your character, the character projected to be reading the will, has not either. The old man made his fortune mining conflict minerals in the Congo, among other things; his potential heirs have all benefited (though in some cases also suffered) from that decision.

Living Will suggests, at least in some branches of the text, the real-world reader?s actual complicity in this type of situation, by pointing out the prevalence of coltan in the devices most of us use daily and are in fact using now in order to read this piece. His perhaps mentally ill daughter, for instance, appears to have some crises of conscience concerning her father?s line of work, but apparently no efficacy in doing anything about it. Living Will doesn?t spend a lot of time exploring or explaining these points, so that they may actually be mildly confusing to people not already aware of the issue; but it?s a character piece and not primarily a persuasive game on the topic.

After exploring the backstory in whatever direction she wishes ? and I think it is not possible to see the whole of it in a single playthrough, because of the way the branching proceeds ? the player is then read the terms of the will, but given the opportunity to forcibly acquire other people?s inheritances as well. She may also decide whether to undergo a voluntary medical procedure to help revive the will?s author, who, it seems, is not dead, but in some medically vague comatose state.

This final turn allows a space for the player/reader to pronounce a moral and emotional judgment on all of the characters. Is the old man worth saving? Does his son deserve a dominating share of his company? Is his daughter mentally well yet? This structure reminded me a little of The Baron or Floatpoint, each of which sets up a moral conundrum. Like those, Living Will describes some aftermath from the decisions you make, but doesn?t attempt to tell you whether you?ve made a ?right? decision or not. It?s not clear that it could meaningfully do so.

Unlike those other pieces, though, Living Will doesn?t explicitly frame its final decision as a moral one; the player is also free to pick a ?best ending? that is entirely opportunistically greedy (game optimization), or that expresses what the player thinks his character would be most likely to do (story optimization).

Unfortunately, Living Will does a great job of misdirecting the player from its own merits. Throughout the piece, you can see a box full of stats reflecting how much you?ve inherited so far and the medical and legal fees that will result from your decisions, as well as references to taxes and other concerns. It is very difficult to predict how your actions are likely to move these numbers, but because they seem important, they draw the player?s attention and suggest that the best approach is a game-like engagement. Since the piece communicates very badly about what these numbers mean, trying to learn to control them is a frustrating exercise. (It seems that I am not alone in this assessment.)

Now, I suppose it?s conceivable that this was itself intended by the author: that the point is something about being drawn into a preoccupation with optimizing financial outcomes but discovering that in the long run it is more satisfying to ignore these and focus on the more qualitative effects. Or maybe the idea is to make a Bleak-House-esque side point about the opacity and wastefulness of the legal system. But misleading your reader about how to read your piece most effectively is always an exceptionally difficult tight-rope walk, since there?s a strong likelihood they?ll decide the whole thing is just broken, instead.

Source: http://emshort.wordpress.com/2012/10/05/if-comp-2012-the-living-will-mark-marino/

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What Happiness Is And Its Origin | Life Coach, Business - Career ...

Happiness has its origin stemming from two notions. One fact is that our happiness emerges from things that are outside us. External sources like wealth have been seen to provide happiness. However, happiness is not viewed as an emotion but it is viewed as a state of being. The other perception is that happiness starts with us on our inside. Our happiness is promoted by how we view things around us and our feelings about life. There is this idea that when one is unhappy inside within self then it?s not possible for him/her to be happy with something else. How true is this?

Some philosophical and religious thinkers have a view of happiness as a state of which results from having what is regarded as a ?good life.? The essence of happiness can confidently be described as what someone perceives as a good life. Individuals that have this view of happiness have a tendency of seeing happiness as a state where by folks do well and experience things in abundance. Other philosophical and religious thinkers however have a feeling that an internal state of being is where happiness originates from. They view that if happiness doesn?t come first from our psyche, then it can?t be manifested for us in the world.

Presently psychological therapists have come up with theories that happiness has its basis on the state of mind of an individual. When our mind is thinking positively, and we are functioning in the same manner we tend to be happy in our lives. On the contrast they also have a belief that if one has a negative in mindset and does not function at his best he won?t have happiness in his life. Our chemical biological reactions in the body are perceived by scientists to be the reason happiness manifests in us. They induce the state of happiness.

What?s the definition of happiness? Where does it is originate from? According to Cambridge happiness is, ?the feeling of being happy.? And being happy is ?feeling, showing or causing pleasure or satisfaction.? Pin-pointing the exact origin of happiness is very difficult since happiness is relative to each person.

According to their perspective, there exist some general features of happiness which have a universal nature with no regard for the fact people have a different background. Every person accepts that positive feelings bring us happiness.

A purposeful life, relationships and pleasure are the characteristics which everyone in the world undisputedly agrees to be a factor of happiness. This has the meaning that withstanding the social and cultural definition of pleasure everybody needs some form pleasure in order to have happiness. Regarding relationships, folks are naturally social creatures that need other people?s relationships and contact to flourish. Moreover for folks to feel worthwhile ought to feel that their life has some worth and is by the standards of their society meaningful. Therefore the three ingredients describe the origin of happiness in us.

You can click this website page to share your thoughts or to read about family or friends issues. The author of this article is Simon and he?s one of team members of Nikenya website and he likes to share ideas and information with people.

Source: http://www.mylife-coach.net/5750/what-happiness-is-and-its-origin/

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HOT Trend #4 ? Big Data HR, Recruiting, Social Media Policies ...

Those in charge of ?recruiting?efficiencies consistently seek for ways to do their job better?and keep their organizations staffed with quality hires providing quality services or products. ?Innovation has sparked the creative minds of?long-standing, successful?companies, as well as bolstered opportunity for start-ups to step up to the plate and hit it out of the park.

**In a continuing effort to streamline the recruiting process,?this blog series has been released to help HR Professionals, Recruiters, and ?Staffing Agencies & ?Search Firms in recognizing the current trends as well as new, but sustainable ideas.

Trend 4: ?Big Data is Getting Bigger

Remember when candidates hand-delivered, mailed, or used overnight delivery to get you a resume? ?Remember when applicants walked into your organization and asked for an application? ?Personnel became HR and Talent Management with computers to backup their processes instead of typewriters and colored pens. Recruiters and Hiring Managers have learned to rely on .doc files instead of paper files.

The Old Switcheroo ? Analytics are Good for something?

Ever since HR teams switched from paper to computer and all things internet, employers have been stockpiling electronic data. With the advent of analytics ? a way to measure almost everything, recruiters are able to reap huge benefits from all this information.

The information employers have been storing typically includes demographic data, attendance records, and performance scores. Now, with the advent of social media integration, employers can go beyond their own old data and mine new information from <gasp> social media accounts. Social profiles are incredibly detail-rich and make for fertile ground for analytical initiatives.

Predictive Analysis

Once data has been collected, it can be used for predictive analysis.?Such a bold statement ? you mean we might be able to predict outcomes in HR and recruiting? This involves using personal and professional characteristics of employees to make reliable predictions on the person?s future behavior. Employers can learn better what kind of person is best suited for which job, and can match the experience and personality characteristics when hiring. Better fits will lead to increased job performance and higher retention rates.

Centralized Info

The consolidation of data for use in analytical initiatives will lead to centralization of information, which is beneficial for business intelligence. In many cases, HR departments keep their data in many separate pockets: one for distribution data, one for sourcing information, one for applicant hire data, etc. When these fields are combined and analyzed, their relationships become apparent and hiring practices can be adjusted and optimized. Further, centralized data is easier to access, and employees and managers can retrieve non-secure information without inconveniencing HR.

Whew. ?It makes me tired just thinking about it. ?We?ve been storing electronic data for years, it?s about time we figured out why. ?Welcome to the Year of ?Big Data? ? it?s everywhere!

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Hot Trend #4 ? Big Data is Getting Bigger
Hot Trend #5 ? Passive Candidate Search is Getting Easier
The 5 Hot Trends in Recruiting Technology Today

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This 6-part Blog Series and White Paper ?-?The 5 Hot Trends in Recruiting Technology?produced by?Reputation Capital? & released by?Broadbean.

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photo source

More! ? Related Posts Plugin for WordPress, Blogger...

Article by Rayanne Thorn

Rayanne Thorn,?@ray_anne?is the Marketing Director for online recruiting software company,?Broadbean Technology.? She is also a proud?mother of?four,?happily engaged to Tom, residing in Laguna Beach, California, and a daily contributor for Blogging4Jobs. ?Connect with her on?LinkedIn.??

Like this post? Want more from Blogging 4 Jobs? Subscribe via RSS to get updated with all the latest content.

Source: http://www.blogging4jobs.com/business/big-data-is-getting-bigger-hot-trend-4/

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Earns schedule for selected ISP companies

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Research shows graphene nanopores can be controlled

Thursday, October 4, 2012

Engineers at The University of Texas at Dallas have used advanced techniques to make the material graphene small enough to read DNA.

Shrinking the size of a graphene pore to less than one nanometer ? small enough to thread a DNA strand ? opens the possibility of using graphene as a low-cost tool to sequence DNA.

"Sequencing DNA at a very cheap cost would enable scientists and doctors to better predict and diagnose disease, and also tailor a drug to an individual's genetic code," said Dr. Moon Kim, professor of materials science and engineering. He was senior author of an article depicted on the cover of the September print edition of Carbon.

The first reading, or sequencing, of human DNA by the international scientific research group known as the Human Genome Project cost about $2.7 billion. Engineers have been researching alternative nanomaterials materials that can thread DNA strands to reduce the cost to less than $1,000 per person.

It was demonstrated in 2004 that graphite could be changed into a sheet of bonded carbon atoms called graphene, which is believed to be the strongest material ever measured. Because graphene is thin and strong, researchers have searched for ways to control its pore size. They have not had much success. A nanoscale sensor made of graphene could be integrated with existing silicon-based electronics that are very advanced and yet cheap, to reduce costs.

In this study, Kim and his team manipulated the size of the nanopore by using an electron beam from an advanced electron microscope and in-situ heating up to 1200 degree Celsius temperature.

"This is the first time that the size of the graphene nanopore has been controlled, especially shrinking it," said Kim. "We used high temperature heating and electron beam simultaneously, one technique without the other doesn't work."

Now that researchers know the pore size can be controlled, the next step in their research will be to build a prototype device.

"If we could sequence DNA cheaply, the possibilities for disease prevention, diagnosis and treatment would be limitless," Kim said. "Controlling graphene puts us one step closer to making this happen."

Other UT Dallas researchers from the Erik Jonsson School of Engineering and Computer Scienceinvolved in this project are Dr. Ning Lu, research scientist in materials science and engineering; Dr. Jinguo Wang, associate EM Facility Director; and Dr. Herman Carlo Floresca, postdoctoral research fellow in materials science and engineering.

The study was funded by the Southwest Academy of Nanoelectronics, Air Force Office of Scientific Research and the World Class University Program.

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University of Texas at Dallas: http://www.utdallas.edu

Thanks to University of Texas at Dallas for this article.

This press release was posted to serve as a topic for discussion. Please comment below. We try our best to only post press releases that are associated with peer reviewed scientific literature. Critical discussions of the research are appreciated. If you need help finding a link to the original article, please contact us on twitter or via e-mail.

This press release has been viewed 17 time(s).

Source: http://www.labspaces.net/124166/Research_shows_graphene_nanopores_can_be_controlled

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Tao Nightclub Sues Tao Restaurant In Maine For Trademark ...

Here's another case of restaurant tussles over names (see previous examples below). Tao nightclub -- you know, one of the highest-grossing nightclubs in the country -- is suing a Brunswick, Maine restaurant also named "Tao."

The nightclub claims that that Maine restaurant is illegally using the name and that the restaurant could cause harm and economic damage. Tao the nightclub registered patents and trademarks starting in 2001. Tao the restaurant opened in May 2012.

?We?re a little surprised all of this has happened. Nobody is going to be confused with our restaurant and theirs in New York and Las Vegas,? restaurant owner Cecile Stadler told the Bangor Daily News.

A cursory Google search has led us to various other food-related companies called Tao including a health food store, a San Diego restaurant and a tea company.

Related on HuffPost:

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Source: http://www.huffingtonpost.com/2012/10/05/tao-nightclub-sues-tao-restaurant_n_1942335.html

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